I'd figure it's about time I post another one of these ideas for a probable future release of new Star Fox game. This one features look of a pre-game online lobby where the player will prepare for the next mission by choosing a pilot and ship. Here communication will be important for co-operative play as there will be difficult and varied objectives in the semi-open region of Sector Z and finally concluding with a very difficult, but beatable boss.
WARNING!!! MUCH TXT! SUCH READ!
Here, the player can select a pilot and vehicle (or not if mission allows) to prepare for the next mission. Miyu and a rare variant of the Arwing II Interceptor are selected as a combination of choice.
Between the Pilot Button and the Ship Button is the Mastery Level. The Mastery Level basically measures the pilots' skill and knowledge with the currently selected vehicle. As the player continues to play as the pilot and vehicle together by simply completing missions, shooting down foes, helping allies and such increases Experience Points. When enough Experience is gained, the pilots Mastery with the vehicle is increased. Increasing Mastery can very likely allow additional upgrades to be attached or increase the upgrade slot count for better performance in the game. A pilot's Mastery is independent between each vehicle. For example, here Miyu is Mastery is 11 for the Fury Interceptor. If the player were to change the vehicle to the standard Arwing, Miyu's Mastery Level will most likely be either higher or lower.
Each pilot have a specific set of vehicles and talents. Some characters will have a wide variety of vehicles to choose from like Fox McCloud who has pretty much flown, driven, walked, and swam with a multitude of vehicles since his first game. Although his familiarity is wide, he may fall under a sort of better jack of all trades in terms of talents. Some characters will be more specialized into a smaller set of vehicles, but may have a deeper talent tree with the limited vehicles. Slippy for instance can deploy Rings mid battle to heal others in need.
The player will have to build up a collection of upgrades of various functions and qualities to better take on even tougher and cunning foes. Upgrades allow your craft to not only fight and fly better, but also expand and alter their capabilities. A good example is to upgrade the standard Arwing's 3-stage laser to a 4-stage, meaning getting 3 laser upgrades mid mission will grant a player the very devastating Twin Ultra Lasers (purple pew pew is cool too)! Not in to Smart Bombs? No problem! Swap out Smart Bombs for Swarm Seeker Missiles that will fan out and actively chase down fighters once deployed. Upgrades can be acquired by completing missions, defeating foes and bosses, finding secrets, or completing challenging feats. Generally the tougher the difficulty, the better quality upgrades you can get! Once the player acquires upgrades, they may need to finish the mission or return to the Great Fox to have them attached (but certain characters can attach them mid-mission and even during intense dogfights too).
The upgrades vary greatly and can produce great results in the postgame, so it is encourage for the player to seek these out. However, each craft has its limits and quirks, so decking out a vehicle with the heaviest, most energy demanding weaponry may not be ideal if the vehicle is meant for reconnaissance. It is best to consider the details in the mission briefing. What is the objective? What enemy types are there? What are their strengths? Weaknesses? What will our team be composed of to achieve the best results? Thinking this way is very important for the most difficult missions. Who knows? The player could have this massive cannon to only discover that it doesn't perform well against a chaotic swarm of fighters.
Knowing your Team:
On the right upper portion of the 'screen' the player can see the entire roster of players. It's pretty standard fare for roster ui for many games with multiplayer as far as I know. Each player displays their profile pic, username, chosen pilot and ship, their rank for the playlist or gametype, connection status, mic, and who's host. The player can select any participant to see general information of their profile in and outside of the game, file share and performance and game preferences.
Below the roster displays general information about the upcoming mission, Super Smasher. The host who is playing Fox McCloud has selected a tougher difficulty of Ace to hopefully reap a better payout in the end. Adjusting the difficulty in multiplayer and singleplayer will generally affect enemy AI health and damage, but more so with flight skill. It looks like he has thrown a game modifier to spice things up which is Lethal Collisions, meaning that anyone colliding with anything other than laser bolts and missiles will practically destroy anyone's craft with anything lesser than heavy armor and shields (odd considering that lasers do less damage overall). Modifiers can greatly change the flow of gameplay, but not necessarily alter the difficulty (unlimited energy for allies and foes, chaotic AI flying, fog everywhere, funny dialog, etc). The player's high score is also shown here along with any accomplishments and medals earned.
Server based intermission timer is shown at the bottom right corner to launch games at regular intervals. Depending on gametype the host can control this.
Ease of Use, Menu Stuff, *snore*:
I'd envisioned that this screen is simultaneously viewable on the Wii U Gamepad and the TV to allow for flexibility, especially if friends or family are wanting to watch something else on TV. Controls are pretty straight forward and most of the things the player can see can be interacted with the stylus. Use the D-Pad, either thumbstick or stylus to navigate. Press A or tap to make a selection. B or tap at the edges of the screen to cancel or go back. Holding LT will bring up a quick menu that can easily navigate you to different menu screens relevant to your current screen. In this case, holding LT will open up context sensitive buttons linking to the main multiplayer menu, mission briefing, mod shop, etc. Pressing + will go to your typical options and setting screen where you can make adjustments to gameplay, video, audio, controls, profile, file share, online interactions, etc. Pressing Y will bring up the Optimise dialog window giving a few brief options (e.g. Hit-and-Run, Support, Tank) on how the game will automatically arrange your available equipment for your vehicle. Pressing - will bring up the post game screen showing all players performance last game with usual scores and accolades.
Welp, I had this in my files for a while now, so I felt like posting it now.
Anyway feel free to share your thoughts and ideas here!
I'm off to work on other art stuff! See ya'll later!Star Fox & Lylat Wars © Nintendo